Set 12 Charms List

Tier 1: Stages 2 -> 3

All Ones
All Ones
0
Reroll your Shop with all 1-cost champions.
Barrier
Barrier
5
Next combat: Your team gains 1000 Shield, decaying over 5 seconds.
Coin Flip
Coin Flip
0
50% chance to gain 1 gold for each Coin Flip you've used.
Conjure Frying Pan
Conjure Frying Pan
15
Gain a Frying Pan.
Copycat
Copycat
1
Next combat: Get a 1-star copy of the first enemy champion to die.
Counterspell
Counterspell
4
Next combat: Mana Reave all enemies.
Crystal Ball
Crystal Ball
0
Reveal who your next opponent is.
Dehance
Dehance
0
Reroll your Shop with champions 1 cost lower.
Infliction
Infliction
6
Next combat: Chill, Burn, Shred, and Sunder enemies for 8 seconds.
Magic Mirror
Magic Mirror
2
Gain a 1-star copy of a random champion you fielded last combat.
Meteor Storm
Meteor Storm
5
Combat start: Burn and deal 30% max Health magic damage to 4 enemies.
Minor Gambit
Minor Gambit
1
If you win your next player combat, gain 3 gold.
Minor Polymorph
Minor Polymorph
0
Non-combat: A 1-cost champ you have transforms into a 2-cost.
Minor Wish
Minor Wish
1
Gain a random minor effect.
Phantom Artifact
Phantom Artifact
2
Gain a temporary Artifact for 1 round.
Reaper
Reaper
4
Next combat: Your units execute enemies that fall below 200 Health.
Shivinate
Shivinate
1
All your items transform into Statikk Shiv for 1 round.
Summon Dummy
Summon Dummy
0
Gain a Target Dummy for 1 round.
Summon Golem
Summon Golem
8
Summon a large Golem equipped with defensive items for 1 round.
Tinker
Tinker
0
Gain a Reforger and a Remover.
Tremors
Tremors
8
Combat start and every 10 seconds, stun all enemies for 1.25 seconds.

Tier 2: Stages 3 -> 4

All Threes
All Threes
1
Reroll your Shop with all 3-cost champions.
All Twos
All Twos
1
Reroll your Shop with all 2-cost champions.
Bunch-o'-Belts
Bunch-o'-Belts
2
Your team gains 6 non-removable Giant's Belts for 1 round.
Comfort Food
Comfort Food
1
Gain 1 player health. Gain 2 more if you lose next player combat.
Conjure Emblem
Conjure Emblem
12
Gain a random Emblem.
Die Roll
Die Roll
2
Roll a die. Gain gold equal to the result.
Dress Down
Dress Down
1
Next combat: 30% Shred and Sunder all enemies for 8 seconds.
Freeroller
Freeroller
2
Gain 2 Shop rerolls.
Hexplosion
Hexplosion
2
Next combat: The first ally champion to die explodes, dealing 600 magic damage.
Hugify
Hugify
1
Your highest Health champion grows, gaining 500 Health for 1 round.
Polymorph
Polymorph
0
Non-combat: A 2-cost champ you have transforms into a 3-cost.
Pyromania
Pyromania
1
Gain 10 Pyro infernal cinders.
Queen's Gambit
Queen's Gambit
1
Next combat: If you win, gain a copy of your highest cost Faerie.
Rite of Speed
Rite of Speed
1
Your team gains 10% Attack Speed for 1 round.
Sinister Deal
Sinister Deal
1
Gain 2 gold. This Charm costs 1 player health.
Spitfire
Spitfire
1
Next combat: Dragon attacks deal an extra 1% max Health true damage.
Starless Shield
Starless Shield
1
Next combat: Grant 300 Shield to your 1-star champions.
Summon Voidling
Summon Voidling
2
Gain a Voidling for 1 round.
Surprise!
Surprise!
2
One champion without items gains a Suspicious Trenchcoat for 1 round.
Truce
Truce
0
You and your opponent gain 1 gold.
Ultra Ascension
Ultra Ascension
0
Next combat: At 22 seconds, your team gains 300% Damage Amp.
Zoomify
Zoomify
0
Your team gains 200% movement speed for 1 round.

Tier 2.5: Stages 3 -> 5

Aftershock
Aftershock
2
Next Combat: After 10 seconds, stun all enemies for 1.5 seconds.
Assassin
Assassin
2
Next combat: Your highest AD champion jumps to the enemy backline.
Busy Bees
Busy Bees
1
Your Bees gain 25% Attack Speed this round.
Frosty Fortitude
Frosty Fortitude
2
Next combat: Winter ice soldiers gain 40% more Health.
Hocus Pocus
Hocus Pocus
1
Next combat: Witches gain 25 Ability Power.
Lucky Find
Lucky Find
0
Gain 1 gold. Your team gains 50 Health for 1 round.
Minor Mimicry
Minor Mimicry
5
Gain a Lesser Champion Duplicator.
Piece of Cake
Piece of Cake
2
Gain 25 sugar for your Sugarcraft cake.
Portal Hopping
Portal Hopping
0
Gain a random Portal champion.
Quickening
Quickening
1
Next combat: Chrono champions gain +30% AS after countdown.
Supreme Arcana
Supreme Arcana
1
Your High Arcana champion gains 20% Damage Amp and Durability for 1 round.
Treasure Hunter
Treasure Hunter
2
1 champion without items gain an Unstable Treasure Chest for 1 round.

Tier 3: Stages 4+

All Fours
All Fours
3
Reroll your Shop with all 4-cost champions.
Animate Shop
Animate Shop
6
For 20 seconds, your shop refreshes for free every 2 seconds.
Assembly
Assembly
12
Gain a copy of each 1-cost champion.
Conjure Anvil
Conjure Anvil
8
Gain a component anvil.
Conjure Spatula
Conjure Spatula
15
Gain a Spatula.
Discount
Discount
0
This round, the next champion you buy is free.
Earthquake
Earthquake
5
Next combat: Stun all enemies for 2 seconds.
Eldritch Hunger
Eldritch Hunger
1
Next combat: Your Eldritch God gains 20% AS and 10% Health on takedown.
Golden Dummy
Golden Dummy
2
Gain a Dummy for 1 round. Your Dummies drop gold as they take damage.
Ironclad Spirit
Ironclad Spirit
1
Your team gains 30 Armor for 1 round.
Leadership
Leadership
5
A champion holding 3 completed items gains 300 Health permanently.
Life Insurance
Life Insurance
1
Next combat: Allied champions have a 50% chance to drop 1 gold on death.
Lightning Strike
Lightning Strike
2
Next combat: Deal 10% max Health as true damage to all enemies.
Major Gambit
Major Gambit
2
If you win your next player combat, gain 10 gold.
Major Wish
Major Wish
5
Gain a random effect.
Moonlight Ritual
Moonlight Ritual
3
Next combat: A random 1 or 2 cost champion stars up.
Mystic Spirit
Mystic Spirit
1
Your team gains 30 Magic Resist for 1 round.
Phantom Claw
Phantom Claw
2
Gain 1 temporary Dragon's Claw for 1 round.
Phantom Emblem
Phantom Emblem
6
Gain a temporary emblem of your most active trait for 1 round.
Phantom Gloves
Phantom Gloves
3
Gain a temporary Thief's Gloves for 1 round.
Phantom Vest
Phantom Vest
2
Gain a temporary Bramble Vest for 1 round.
Salvager
Salvager
1
Any champions you bench this turn have items removed and broken apart.
Silver Guard
Silver Guard
2
Next combat start: Your team is immune to crowd control for 8 seconds.
Sticky Fingers
Sticky Fingers
6
Next combat: copy a component from the 1st enemy your team kills.
Summon Dummies
Summon Dummies
2
Gain 2 Target Dummies for 1 round.
Sunfire Sorcery
Sunfire Sorcery
3
Next combat: Burn and Wound enemies for 10 seconds.
The Count
The Count
2
Reroll your Shop with a 1, 2, 3, 4, and 5 cost champion.
Yordle Spirit
Yordle Spirit
3
Next combat: Your team has a 99% chance to dodge attacks for 4 seconds.

Tier 4: Stages 5+

All Fives
All Fives
8
Reroll your Shop with all 5-cost champions.
Animate Bench
Animate Bench
4
Next combat: Every 6 seconds, a champion joins combat from your bench.
Backrow Star
Backrow Star
2
Next combat: A random back row champion gains 40% AS for 7 seconds.
Big Surprise!
Big Surprise!
6
Big Surprise! 2 champions without items gain a Suspicious Trenchcoat for 1 round.
Conjure Artifact
Conjure Artifact
18
Gain an Artifact anvil.
Enhance
Enhance
1
Reroll your Shop with champions 1 cost higher.
Late Bloomer
Late Bloomer
6
Gain a permanent 3-star 1-cost champion and a Magnetic Remover.
Magnum Opus
Magnum Opus
99
Lose 66 player health. Gain a permanent 3-star 5-cost.
Major Mimicry
Major Mimicry
10
Gain a Champion Duplicator.
Major Polymorph
Major Polymorph
0
Non-combat: A 4-cost champ you have transforms into a 5-cost.
Radiantize
Radiantize
10
1 full item held by a champion becomes Radiant for 1 round.
Scrappy
Scrappy
4
Scrappy champions without items gain a temporary full item.
Sinister Shop
Sinister Shop
4
Gain 6 Shop rerolls. This Charm costs 4 player health.
Spawn Swarm
Spawn Swarm
4
Next combat: Your 1st 2 front row units spawn a voidling after death.
Summon Dragon
Summon Dragon
10
Summon a 3200 Health Dragon for 1 round.
Treasure Party
Treasure Party
6
1 champion without items gain 2 Unstable Treasure Chests for 1 round.

Xerath's Ascendant Charms

Judgement
Judgement
0
Next combat: If you win, gain 12 gold; if you lose, gain 20 XP.
The Chariot
The Chariot
2
This round, rerolls cost you 1 gold and buying XP costs you 3 gold.
The Emperor
The Emperor
5
Next combat: Xerath gains 20% Damage Amp and his allies gain 10% Damage Amp.
The Lovers
The Lovers
2
Gain a 5-cost champion and a 2* 2-cost champion that share traits.
The Moon
The Moon
4
Increase your 5-cost odds by 4% permanently.
The Star
The Star
7
Next combat: 1-stars star up. Their allies gain 200 Shield and 20% AP.
The Sun
The Sun
32
Gain a Support anvil and an Artifact anvil.
The Tower
The Tower
5
Gain a Lightning Dummy for 1 round that strikes nearby enemies.
The World
The World
30
Gain a copy of every 4-cost champion.

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