TFT Set 12 Hecarim - Info & Statistics
Stats
Ability
Rampage
Passive: On takedown of the current target, if Hecarim's next target is out of range, charge to them, dealing 80/120/195 physical damage. Active: For the next 6 seconds, attacks also cleave adjacent enemies for 145%/145%/155% physical damage.
Traits
Gain power for:
Ahri: Fielding 3-star champions.
Hecarim: Equipping items.
Tahm Kench: Activating traits.
Xerath: Purchasing Charms.
Emblem: Equipping Spatula items.
Ahri: Gain 10 Ability Power + 5 per 3-star champion.
Hecarim: Gain 8% Damage Reduction + 10% Attack Damage.
Tahm Kench: Gain 20 Health per activated trait.
Xerath: Gain 2% scaling damage.
Emblem: Gain 8% bonus damage + 2% per Spatula item.
Ahri: Gain 15 Ability Power + 8 per 3-star champion.
Hecarim: Gain 8% Damage Reduction + 25% Attack Damage.
Tahm Kench: Gain 40 Health per activated trait.
Xerath: Gain 3% scaling damage.
Emblem: Gain 12% bonus damage + 3% per Spatula item.
Ahri: Gain 20 Ability Power + 12 per 3-star champion.
Hecarim: Gain 8% Damage Reduction + 50% Attack Damage.
Tahm Kench: Gain 75 Health per activated trait.
Xerath: Gain 5% scaling damage.
Emblem: Gain 18% bonus damage + 4% per Spatula item.
Ahri: Gain 25 Ability Power + 18 per 3-star champion.
Hecarim: Gain 8% Damage Reduction + 80% Attack Damage.
Tahm Kench: Gain 125 Health per activated trait.
Xerath: Gain 8% scaling damage.
Emblem: Gain 25% bonus damage + 6% per Spatula item.
30% chance
60% chance
70% chance; heal 3% max Health every attack
100% chance; heal 10% max Health every attack
Bastions gain more, and the value doubles in the first 10 seconds of combat.
15 Armor and Magic Resist
40 Armor and Magic Resist
75 Armor and Magic Resist
140 Armor and Magic Resist and 2 champions starting combat in the back 2 rows are invulnerable until 4 Bastions die