TFT Set 12 Hecarim - Info & Statistics
Stats
Ability
Rampage
Passive: On takedown of the current target, empower the next attack to deal 80/120/195 physical damage. If the next target is out of range, charge to them. Active: For the next 6 seconds, attacks also cleave adjacent enemies for 130%/130%/135% physical damage.
Traits
Gain power for:
Ahri: Fielding 3-star champions.
Hecarim: Equipping items.
Tahm Kench: Activating traits.
Xerath: Purchasing Charms.
Emblem: Equipping Spatula items.
Ahri: Gain 10 Ability Power plus 5 per 3-star champion.
Hecarim: Gain 8% Damage Reduction and 10% bonus AD.
Tahm Kench: Gain 20 HP per activated trait.
Xerath: Gain 2% scaling damage and 18% PvE damage.
Emblem: Gain 8% bonus damage plus 2% per Spatula item.
Ahri: Gain 15 Ability Power plus 8 per 3-star champion.
Hecarim: Gain 8% Damage Reduction and 25% bonus AD.
Tahm Kench: Gain 40 HP per activated trait.
Xerath: Gain 3% scaling damage and 30% PvE damage.
Emblem: Gain 12% bonus damage plus 3% per Spatula item.
Ahri: Gain 20 Ability Power plus 12 per 3-star champion.
Hecarim: Gain 8% Damage Reduction and 45% bonus AD.
Tahm Kench: Gain 60 HP per activated trait.
Xerath: Gain 4.5% scaling damage and 42% PvE damage.
Emblem: Gain 18% bonus damage plus 4% per Spatula item.
Ahri: Gain 25 Ability Power plus 18 per 3-star champion.
Hecarim: Gain 8% Damage Reduction and 70% bonus AD.
Tahm Kench: Gain 105 HP per activated trait.
Xerath: Gain 7% scaling damage and 60% PvE damage.
Emblem: Gain 25% bonus damage plus 6% per Spatula item.
25% chance
65% chance
80% chance; heal 3% max Health every attack
100% chance; heal 10% max Health every attack
Bastions gain more, and the value doubles in the first 10 seconds of combat.
15 Armor and Magic Resist
45 Armor and Magic Resist
100 Armor and Magic Resist
200 Armor and Magic Resist and 2 champions starting combat in the back 2 rows are invulnerable until 4 Bastions die