15 Armor and Magic Resist
45 Armor and Magic Resist
100 Armor and Magic Resist
200 Armor and Magic Resist and 2 champions starting combat in the back 2 rows are invulnerable until 4 Bastions die
Cursed enemies become:
smaller, losing 120% scaleHealth
Cursed enemies become:
smaller, losing 120% scaleHealth
AND green, taking 6% of their max Health as magic damage per second
Cursed enemies become:
smaller, losing 120% scaleHealth
AND green, taking 6% of their max Health as magic damage per second
AND frail, taking 25% bonus true damage from Witches
Cursed enemies become:
smaller, losing 120% scaleHealth
AND green, taking 6% of their max Health as magic damage per second
AND frail, taking 25% bonus true damage from Witches
AND a frog, stunned for 2 seconds every 8 seconds. All other curse effects are increased by 50%.